![]() Because the refresh rate is dynamic, FreeSync can keep up with changes in FPS during rendering on the fly - demanding sections of a game that cause the frame rate to dip drastically won't affect syncing. It attempts to dynamically adjust the display's refresh rate to match the rate at which graphics hardware is outputting frames. Whereas Vsync attempts to adjust the rate at which frames are transmitted to displays, AMD's FreeSync technology takes the opposite tack. An example of FreeSync in action on a supported monitor What is FreeSync?
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